On the disc of the game ‘Siren Blood curse’ came a making of video, of the creators being interviewed about the process they had gone through to make the game.
Using an easily relatable but overlooked idea; the fear of being placed in an unfamiliar culture; a really interesting use of such a normal reaction to being somewhere unfamiliar to yourself. In this case most of the cast are American, visiting this Japanese mountain village.
In terms of horror games in particular usually the more realistic it feels or how influential the atmosphere is, the scarier it is for the player. The sound production in particular used real time sound effects for the atmosphere. Fear made from what we cannot see but only hear. What really made me appreciate how much effort really went into the sound design area was that all of the sounds were recorded live, and even more so was that “over 2000 variations of weapons hitting different objects.”
An unusual feature that the team chose to go with was a “Hollywood presentation style” for the game which actually wasn’t like a typical Americanized horror; Hollywood in the sense of a film, with the camera angles. It was made to seem like the audience was watching a television series, with the suspense after each episode (level) ended and teasing the audience with a preview for the next episode.
The art director- Isao Takahashi “...used to rent old 70’s and 80’s horror films.” As he really liked how the old 16mm film created the noise on the film; finding something scary about the noise, he drew inspiration from the old horrors by adding these undesirable effects to the game for realism; lens flare and viginetting It was easily noticeable that lighting and textures were a strongly vital part to the scare factor in the game. There was also a challenge creating realistic looking water, as the setting was mostly flooded or rainy areas; additionally so as they were trying to recreate typical Japanese summers; muggy so the water needed to show this humidity which from what can be seen in the game was achieved really well. Another feature was the weather conditions how the trees sway in the wind and more so the worse the weather; especially the thunder and lightning, creating perfect lighting in the environment around the area.
What I found most interesting was that their aim was “We wanted everything to look as real as possible” that all the props in the game were actually made, used real people for the characters and even the monsters. It isn’t often seen at all for games to have to audition real people to actually be actors, they took photos of everyone in their character designs at every angle; aiming to make the 3D models to look as real as possible “You lose all the details, like imperfections of the skin...” “We wanted it as real as possible” I’d never really thought of actually using real people in the games design process, assuming that it left little room for a variety of design ideas.
It was pretty much like treating it as a CG film, they recorded every little facial expression for the people. Even motion capture was used; more impressing was that they used it for the monsters. “Used dancers for their movement...” “...able to achieve movements not normally seen.”
Along with the characters the project siren team went out to the mountains and mountain villages in Japan “took our favourite SLR cameras..” Taking well over 50,000 photos for reference, which as many as it may seem is probably average for game development.
The idea for the monsters designs came straight from insects “insects usually seen as disturbing...”; one of the lead artists managed to find a silkworm and study it for both its appearance and habits.
The opening cutscene for Blood curse, was the only live action scene in the whole game; they rented a location for the filming, which took all night to film. “...lots of retakes.” As interesting as it is to use real cutscenes and so forth there was the problem of the weather and the fact that some of the lighting wasn’t quite right hence a mass of re-takes.
http://gamesweasel.com/blog/platforms/ps3/siren-blood-curse-review/
http://www.next-gen.biz/features/review-siren-blood-curse-ep-4-12
http://www.thaibiohazard.com/forum/viewtopic.php?f=56&t=9121