Sam, Jade and I decided to record our reactions while playing project zero after watching some youtube videos of other people’s reactions while playing the same game; which wasn’t intended for research for contextual just for laughs. We noticed how different our responses are with different scare moments, screaming one minute but laughing at ourselves right afterwards.
Which I came to notice that playing horror games in groups is less scary somewhat but has a much more entertaining feel as opposed to playing by yourself, there’s no comic relief from everyone else in the room to relieve the tension from having the pants scared off of you. A certain scare use the game uses frequently is the camera filament (which alerts you to ghosts, enemy-red or hint-blue) suddenly glows red and a ghost pops up somewhere in the room; literally just to scare you. This video in particular is a perfect example of the scare ploy. >
http://www.facebook.com/video/video.php?v=138864802831790
The lack of a soundtrack made the whole of the gameplay feel so much scarier, by lack of soundtrack the music was more like sound effects, which changed depending on the room you were in. Worse still was that the music changed for whenever a ghost came into the room; all 3 of us found the blind lady ghost one of the scariest, the screaming in the background along with her disappearing.
http://www.facebook.com/video/video.php?v=138872422831028
http://www.facebook.com/video/video.php?v=138874229497514
The ‘Project zero’ series its one of the few ghost horror games in the industry, which I find surprising since ghosts are one the most staple things you would think of is ghosts.
The game itself strongly uses atmosphere which is a given with the enemy being a non physical entity there’s a constant fear of a ghost phasing out of anywhere at anytime during the game; particularly with and interesting fact: apparently the longer you stay wandering around in the same room the likelihood of a ghost appearing increases; but going into another room also holds a good chance of a ghost scaring the pants off of the player. In short they’ve made it so nowhere is safe from torment. Including the rooms with save points, which are generally safe if the save glows blue; red not only means a ghost is there by you cannot save until threat is eradicated. Removing a safety blanket for the player makes the game even scarier for them.
No comments:
Post a Comment