‘Siren Blood Curse’ PS3, Japan Studio.
‘Siren’ was chosen as it involves a lot of thinking you way around the levels as opposed to straight forward side scrollers
Over the span of 2-3 short missions 104 decisions were counted. Some were deciding to hide away or face the enemy, pausing, looking at the map, picking weapons, turning the torch on and off, yelling even deciding to put the disc in the gaming system... etc.
However we caught onto something interesting during game play; ‘Every time you press a button you making a decision’. If that case is true then the tally made would be considerably higher then wouldn’t it? You are deciding everything that character will do, what your preferences are on the menu; the list seems to be nigh on endless.
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