Tuesday, 2 November 2010

Generation change of games


Over the recent years with the Xbox360 and PS3 being about it seems to have become apparent that in terms of game play the length of games have become considerably shorter since the release of the new-gen gaming systems; I’d imagine that the massive improvement in graphics compromises the lengthiness of the game, possibly?  Or have some games become easier for players?

Not meaning to say that all recent games are now too short; but I remember when I was younger, the amount of time that was spent plying just the one game. For example the first long winded game I had seen was the original ‘Tomb Raider’ game, watching my grandparents spend a year to actually complete it and with help too; even it still prove a challenge to beat. 

However with the more recent ‘Tomb Raider’ game; ‘Underworld’ there are a lot of a factors that make the game easier for the player for instance the items glow, making them more obvious to notice, or the tutorials on the first few levels (a tutorial was available in the original game- ‘Lara’s home’ level; but was entirely optional.) The length of the game is noticeably shorter though the length could be strongly by the gamer themselves and the difficulty of the overall game.
Here though there is an almighty difference in the dynamics of fighting, as unbelieveable as it is to see Lara kick a tiger in the face. I do still prefer the simple original style.

However, saying that; length of the game, depending on the genre may not need to be such a strong feature, like arcade games; but to make up for it there usually need to be some re-playability value to it, which is another thing that seems to be lacking as of late.

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