15/10/10
Play and game
-is there a difference?
-Play is a wide activity being only a part of ‘game’
-Play is looser, less organized than games
-Games containing play, “subset of games”
-David Partlett, game historian.
Formal game had ends and means
Ends- contest to achieve objective
Means- set of rules and materials
-John Huizinga : Homo Ludens.
Play as- outside ordinary life, ‘not serious’, Absorbing, not associated with material gain, proceeds according to rules, has own time and space, creates social rules
-Roger Caillois
Play as- free, separate, uncertain, unproductive, governed by rules, make –believe-
Seemed to be very ahead of his time.
-Bernard Suits
‘To play a game is to engage in activity directed towards bringing about a specific state of affairs, using only a means permitted by rules...’
Play as- Activity, voluntary, goals, rules, *inefficiency, *acceptance of rules. *Lursory attitude.
‘Art of cheating’ Chris Crawford
Qualities of games:
Representation-Closed formal system that represents a subset of reality
Interaction- Allows audiences to create causes and observe effects.
Conflict- Arises naturally from interaction. Intrinsic element in every game.
Safety-Conflict=danger=harm, harm is undesirable –Excludes physical realisations to harm.
Adrenaline- Games affect this.
Greg Castikyan
“Game as a form of art”
Art-games as a culture
Decision- Making players
Resource management- player decisions hinge on manipulating recourses
Game tokens- The means by which players enact their decisions
Goals- objective
COMPETITION = appeal
Elliott Avedon and Brian Sutton
“Games are an exercises of voluntary control systems..”
-Exercise of control systems-some form of intellectual activity
-Voluntary
-Contest between powers
-Confined by rules
-Disequilibrium outcome
‘Rules of play’ 2004
“Players engage in artificial conflict defined by rules, result..”
-System
-Players
-Artificial
-Conflict
-Rules
-Quantifiable outcome
Games as SYSTEM
Group of interacting, interrelated, or independent elements forming a complex whole
-Objects
-Attributes
-Internal relationships
-environment
Framing systems
-Formal: Strictly strategic and mathematical
-Experiential
-Cultural
Chess as formal
-Objects: pieces
-Attributes: Movement and piece jobs
-Internal relationships: Position on board
-Environment- Environment for interaction of objects
As experiential
-Objects: Players
-Attributes: Pieces each player controls
-Internal relationships: Player interactions
-Environment: Mode of play
As Cultural
-Objects: The game itself
-Attributes: Elements of game how, why, when, by whom
-Internal relationships: Link of game and culture itself, relationship between black and white? Goo vs. Evil?
-Environment: Total environment itself for cultural framing.
GTA IV
Formal
-Objects: Avatars, environments
-Attributes: Ways of acting, moving
-Internal relationships: Position of character, in danger or safe?
-Environment: Whole ‘game world’
Experiential
-Objects: Player, AI
-Attributes: Avatar or character
-Internal relationships: Player and game
-Environment: ‘Game world’ play both mentally and physical
Cultural
-Objects: Location in culture. Film, movie etc.
-Attributes: Designed elements, who made it etc.
-Internal relationships: Russian relationship to US, Portrayal of US culture
-Environment: Whole culture, cultural discourse.
These Framing systems are good for analysis and critique.
All 3 exist together, consider how they interact together to achieve the balance.
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